Nobody recognizes him and, when he attempts to speak with the Princess, a man who shares his appearance (Jaffar, who is magically disguised) emerges from the shadows, ordering him to be thrown out. Before he enters, his appearance changes into that of a beggar. The game begins as the Prince enters the royal courts of the palace. He turns down all riches and instead asks for the Princess' hand in marriage as his reward, to which the Sultan of Persia reluctantly agrees. During this period, the Prince was hailed as a hero who defeated the evil Jaffar. The game takes place eleven days after the events of the first game. The graphics are far more complex than the simple look of the game's predecessor, the areas explored are larger, and the variety of backdrops is greater. In other areas, more significant improvements have been made. Lives are unlimited, but time cannot be regained (except by reverting to a previously saved game).
As in Prince of Persia, the trick is to complete the game under a strict time limit from 75 minutes (which start after a certain point in game) that passes in real time. In the first game, enemies appear only occasionally and are always alone, while in the sequel, up to four enemies may appear at once, sometimes flanking the player, and may even be instantly replaced by reinforcements when they are killed. Prince of Persia 2 is more combat-heavy than its predecessor. Prince of Persia also influenced a sub-genre, which imitated the sprawling non-scrolling levels, fluid animation, and control style pioneered by Prince.Similar to the first Prince of Persia, the character explores various deadly areas by running, jumping, crawling, avoiding traps, solving puzzles and drinking magic potions. This was achieved by interspersing intelligent puzzles and deadly traps all along the path the Prince had to take to complete the game-all this packaged in fluid, life-like motion. The game managed to surprise and captivate the player despite being at first glance, repetitive. Mechner has said that when he started programming, the first ten minutes of Raiders of the Lost Ark had been one of the main inspirations for the character's acrobatic responses in a dangerous environment.Īfter the original release on the Apple II, Prince of Persia was ported to a wide range of platforms, including the Amiga, Apple Macintosh, DOS, NES, Game Boy, Sega Mega Drive, Game Gear, SNES, Sharp X68000, Atari ST and SAM Coupé. Also unusual was the method of combat: protagonist and enemies fought with swords, not projectile weapons, as was the case in most contemporary games. Mechner used a process called rotoscoping, in which he studied many hours of film of his younger brother David running and jumping in white clothes, to ensure that all the movements looked just right. Prince of Persia (often shortened to "POP") is a platform game, originally developed by Jordan Mechner in 1989 for the Apple II, that was widely seen as a great leap forward in the quality of animation seen in computer games. Win the game now, as this mode is only for practice. Skips a level, but leaves you with 15 minutes of time. Turns sound ON/OFF, along with the music. Note that time will still flow, so if you keep restarting a level for one This will only reset the current level you are on in case you get To back up your game, copy the Prince.sav file into Also note that you can only save a game at a time.
You have to be at least at Level 3 to save.
Shows you the amount of time you have left. While jumping, hold Shift to catch the other ledge and hold. Hold and press Up + Left or Right to make a careful jump. Hold to hang on to ledges, walk slowly, pick up stuff, and fight. As above, Prince runs forward for a shortĭistance if button is tapped Prince runs continuously if button is held. Prince will run forward for a short distance if tapped While swordfighting this will put your sword away. Prince will crouch for as long as the button is held. While swordfighting Up is used to block an attack. If there are some loose slabs above you, hop to touch them and they will fall. If there is a ledge above, hold up to jump and climb up the ledge.